ByteDance
San Jose, CA, USA

3D Graphics Software Engineer Graduate (PICO Foundation) - 2026 Start (BS/MS)

$118,657 - $187,200/yrVisa SponsorshipPosted Aug 5, 2025WebsiteLinkedIn

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About this role

About the Team

The PICO Foundation team builds the core technologies to make the immersive XR experience possible. From runtime software to developer SDK and game engines, the team is responsible for creating and optimizing XR technologies vertically across the software stacks, empowering our developers to create the best XR applications.

We are looking for talented individuals to join our team in 2026. As a graduate, you will get opportunities to pursue bold ideas, tackle complex challenges, and unlock limitless growth. Launch your career where inspiration is infinite at ByteDance.

Successful candidates must be able to commit to an onboarding date by end of year 2026. Please state your availability and graduation date clearly in your resume.

Candidates can apply to a maximum of two positions and will be considered for jobs in the order you apply. The application limit is applicable to ByteDance and its affiliates' jobs globally. Applications will be reviewed on a rolling basis - we encourage you to apply early.

Responsibilities

  • Develop PICO XR System Software;
  • Develop innovative XR Graphics features;
  • Work with PICO OS / XR Engine team on End-to-End optimization;
  • Graphics and performance tool development;
  • Organize research data, write technical reports, and publish research papers.

Qualifications

Minimum Qualifications:

  • Final year or recent graduate with a background in Software Development, Computer Science, Computer Engineering, or a related technical discipline
  • 3D Graphics rendering experience;
  • Good understanding of modern mobile graphic pipeline;
  • Good understanding of Vulkan or OpenGL;
  • Strong C++ programming skills
  • Experience with low level performance profiling and optimization.

Preferred Qualifications:

  • Solid knowledge and experience in at least 2 of the following areas:
    • Experience with AR/VR Applications
    • Experience with OpenXR
    • Experience with SDK development
    • Experience with Neural Rendering / Computer Vision
    • Experience with Native Android development,Familiar with JNI / Service / IPC
    • Familiar with Qualcomm SOC and low level GPU profiling library