Anduril Industries
Bellevue, WA, USA

Early Career Software Engineer, Mixed Reality

Onsite$130,000 – $140,000/yrEligible for a U.S. Security clearancePosted 2 weeks agoWebsiteLinkedIn

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About this role

ABOUT THE TEAM

Our Warfighter Systems division is pioneering a future where mixed reality (MR), creates immersive, intuitive, and life-saving technologies. By seamlessly integrating real-time data with cutting-edge visualization tools, we are empowering warfighters with unparalleled situational awareness, enhanced training experiences, and operational superiority. This team is consistently pushing the boundaries of what's possible, and shaping a future where technology and defense unite to protect our nation.

Come join one of the strongest performing mixed reality teams in the industry, dedicated to revolutionizing experiences for the warfighter. You will develop and optimize advanced game development and game engine technologies that drive real-time simulation, immersive training, and critical mission planning capabilities. This role requires a blend of deep technical expertise and creative problem-solving skills as you contribute to national defense initiatives while pushing the boundaries of mixed reality.

You might be a fit for this role if:

  • You recognize the performance gaps in existing game engines and want to lead the emergence of new 3D creation engines
  • Recognize that AI is a major accelerator to the game creation process, and experimenting with emerging technologies and frameworks to revolutionize engine capabilities and user experiences excites you
  • You believe the future of game engines should be highly modular, built on microservices and API’s, allowing developers to assemble the right engine for the project at hand and quickly
  • You obsess over technical advancement and what this means for game engines of the present and of the future

WHAT YOU WILL DO

  • Work with one of the industries strongest mixed reality teams to change the landscape for MR on the frontlines and beyond
  • Drive prototyping initiatives to experiment with revolutionary mixed reality concepts that set new industry standards
  • Design, development, and enhance game engine components tailored for mixed reality applications
  • Optimize rendering pipelines, physics simulations, and real-time interactions to deliver high-performance immersive experiences
  • Collaborate with AR/VR specialists to integrate mixed reality sensors, displays, and spatial mapping capabilities
  • Implement robust pipelines that transform raw sensor data into actionable, immersive visuals for the warfighter
  • Partner with product managers, hardware engineers, and warfighter subject matter experts to translate mission requirements into practical, scalable solutions
  • Evaluate and integrate emerging technologies and frameworks within the game engine ecosystem

REQUIRED QUALIFICATIONS

  • Must be pursuing or have recently completed a Bachelor’s or Master’s degree in Computer Science, Computer/Software Engineering, Mathematics, Physics, or a related fields by May 2026
  • 0-2+ years of experience in game development, computer graphics, or real-time simulation
  • Strong proficiency in C++ or C# and familiarity with graphics APIs (DirectX, OpenGL, or Vulkan), as well as Unity or Unreal engine
  • Familiarity with shader programming and multi-threaded rendering pipelines
  • Familiarity working in large codebases to solve complex problems
  • Excellent communication skills and ability to work cross functionally with stakeholders and Executive leaders
  • Eligible for a U.S. Security clearance

PREFERRED QUALIFICATIONS

  • Ideal if you have both AR/VR experience and working with DoD/Army
  • Experience developing on console platforms
  • Experience working with a AAA game title
  • Understanding of immersive technologies and sensor integration is a plus
  • Demonstrated experience or strong interest in developing mixed reality or simulation applications