CAE
Arlington, TX, USA

Graphics Software Engineer Co-op

OnsiteDoD Security ClearancePosted 2 weeks agoWebsiteLinkedIn

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About this role

Summary

This is a hands-on software engineering position in CAE’s Systems and Software Engineering Center (SSWEC) organization. This group is responsible for the development and delivery of total training solutions for real-time simulation applications. The successful candidate will support integration and configuration of system software for flight simulators, with a specific focus on in-house rendering and graphics solutions; This includes a collection of HD World® products such as: SimuSphere™ an HD immersive visual display system, a proprietary image generator, a physics-based environment generator, and world content database generation.

Essential Duties and Responsibilities

Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Maintain and evolve an in-house image generator for real-time applications.
  • Utilize the latest 3D graphics technologies and concepts.
  • Support a product line that integrates into Fast Jet, Helo, Wide-body, and UAV use cases.
  • Ensure rendering solutions remain performant, stable, and compatible with system and hardware requirements (as well as customer needs).
  • Identify and address the root cause of defects on large-scale distributed systems
  • Use GDB and graphics debugging tools (such as NVIDIA Nsight, RenderDoc) on large scale systems.
  • Collaborate with developers across teams to triage rendering issues, crashes, and system instabilities.
  • Prototype features that support next generation solutions
  • Stay current with advances in GPU hardware, graphics APIs, and real-time rendering techniques.
  • Research and explore solutions that involve streaming and virtualization for large-scale, real-time simulators.

Qualifications and Education Requirements

  • Must be enrolled in an accredited Bachelor's Degree program in Computer Science, Computer Engineering, or related discipline.
  • Must have a minimum GPA of 3.0
  • Be Eligible for DoD Security Clearance
  • Due to U.S. Government contract requirements, only U.S. citizens are eligible for this role.

Preferred Skills

  • Awareness of modern graphics APIs (Vulkan, OpenGL, DirectX).
  • Experience with C++ (focus on performance for real-time systems is a plus).
  • Awareness of C++ build environments and tooling (CMake, compilers, linkers).
  • Experience with shell scripting and higher-level scripting languages (Python and Bash preferred).
  • Comfortable collaborating across engineering teams and communicating clearly about system-level issues.
  • Can communicate technical decisions with consideration and understanding of varied perspectives.
  • Strong analysis and problem-solving skills as well as a grasp of linear algebra and 3D mathematics.
  • Can work independently and manage priorities with only general technical direction.
  • Adaptable to use a variety of development methodologies, toolsets, and environments.
  • Experience working in primarily Linux environments.
  • Experience working with real-time simulation-oriented graphics engines and solutions.
  • Experience with GPU compute programming (CUDA, OpenCL, Vulkan compute).

Security Responsibilities

Must comply with all company security and data protection / usage policies and procedures. Personally responsible for proper marking and handling of all information and materials, in any form. Shall not divulge any information, or afford access, to other employees not having a need-to-know. Shall not divulge information outside company without management approval. All government and proprietary information will be accessed and stored electronically on company provided resources.

  • Incumbent must be eligible for DoD Personal Security Clearance.

Due to U.S. Government contract requirements, only U.S. citizens are eligible for this role.