NVIDIA
Santa Clara or Texas or Oregon or St. Louis or Massachusetts or Salt Lake City
Raytracing Compiler Engineer - Developer and Performance Technology
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Apply to Raytracing Compiler Engineer - Developer and Performance Technology at NVIDIAJob details
- Location
- Santa Clara or Texas or Oregon or St. Louis or Massachusetts or Salt Lake City
- Work type
- Hybrid
- Compensation
- $224,000 - $431,250/yr
- Posted
- 1 week ago
- Apply on
- nvidia.eightfold.ai
About this role
B.S. in CS/Engineering or equivalent; 12+ years compiler development experience including 3+ years with LLVM; expertise in LLVM code generation, C++, compiler design, and performance analysis.
What you'll do at NVIDIA:
- designing compilers
- developing optimizations
- analyzing performance
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