Electronic Arts
Los Angeles or Vancouver or Madison
Senior Gameplay Designer - Weapons/Combat (Apex Legends)
Job details
- Location
- Los Angeles or Vancouver or Madison
- Work type
- Hybrid
- Posted
- Apr 22, 2026
- Apply on
- jobs.ea.com
About this role
Job Title: Senior Game Designer – Weapons/Combat (Apex Legends)
Location: Los Angeles CA, Vancouver BC, Madison WI
Work Model: Hybrid
Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.
Apex Legends is looking for a Senior Game Designer who will help us create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience. You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex. You have experience on a live service game in weapon and combat design, and have strong enough technical and scripting abilities to work independently.
Responsibilities
Work with other disciplines to create the concept for a weapon.
Create a playtestable prototypes by kitbashing existing assets
See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script
Hold and communicate the vision for weapons and combat systems to your collaborators in other departments
Ensure a high quality release by bug fixing, balancing, and creating combat systems.
Work with other designers on to improve multiple parts of Apex
Playtest frequently and provide high quality feedback.
Qualifications
5+ years professional experience as a game designer on a competitive multiplayer game.
Experience in rapid prototyping and iterative design.
Experience in balancing competitive game metas.
Understanding of game feel and polish.
Solid technical understanding of scripting and 3D action game fundamentals.
Strong track record in design and balance.
Played and formed a lot of opinions about many live games.
Strong opinions on how we could do better and a drive to accomplish them.