Applied Materials
Austin, TX

Summer 2026 Unity 3D Developer Software Engineering Intern- Bachelor's (Austin, TX)

Posted 2 weeks agoWebsiteLinkedIn

Skip the busywork

ApplyBolt rewrites your resume for this exact role and hits submit. You just pick the jobs.

Resume tailored to this roleApplied in secondsTrack every application
Download the app

About this role

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.

Location: Austin,TX
You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.

TEAM OVERVIEW:

The AR/VR team builds cutting‑edge training tools that blend photorealistic 3D models, immersive VR environments, and hands‑free AR guidance. We create interactive simulations used globally to help field engineers learn faster—whether through VR cleanroom training, hands‑on HaptX experiences, or AR procedures that deliver real‑time, step‑by‑step support. It’s a fast‑paced, highly collaborative group where new ideas quickly turn into impactful, production‑ready XR experiences.

KEY RESPONSIBILITIES:

  • Enhance skills in unity 3D VR and AR development.
  • Protype and develop scalable AR/VR applications using Unity3D.
  • Collaborate with cross-functional teams including designers, artists, and backend developers.
  • Collaborating with other developers to define, design, and ship new features.
  • Stay current with emerging technologies and best practices in AR/VR.
  • Continuously learning and adapting to new tools and platforms

TECHNICAL SKILLS:

  • Programming Language Preferably C#
  • Strong Object-Oriented Programming (OOP) knowledge with practical implementation knowledge
  • C language fundamentals should be good
  • Documenting code and technical specifications for easy reference and future development.
  • Strong knowledge of Software Design Patterns with their implementation and writing decupled code, theoretical knowledge candidate will be rejected upfront
    • Factory
    • Abstract Factory
    • SRP
    • Command
    • Strategy
    • IOC
    • State
    • Generics
  • Knowledge of rest API
  • Candidate with below skill will be prioritized
    • Unity 3D Engine
    • Unity 3d Lates version
    • Mono-behavior knowledge
    • Lighting, Materials
    • Unity URP/HDRP pipelines
    • Rigid body, Colliders, and Physics Materials
    • Git, GitHub, GitLab
    • Jenkins, CI/CD pipelines
    • Experience on working with azure DevOps or JIRA software for task management
    • Agile/Scrum methodologies
    • Experience on Hands on VR

REQUIREMENTS/EDUCATION:

  • Bachelors Degree in Computer Science or related field
  • GPA requirements of 3.0 or above