Technical Artist (Apex Legends)
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Apply to Technical Artist (Apex Legends) at Electronic ArtsJob details
- Location
- Vancouver or Chatsworth or Madison
- Work type
- Hybrid
- Compensation
- $99,840 - $156,000/yr
- Posted
- yesterday
- Apply on
- jobs.ea.com
About this role
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Technical Artist serves as a bridge between art and engineering, ensuring that art assets are integrated efficiently without compromising visual quality or exceeding technical constraints. They collaborate closely with art leadership and programmers to support both creative vision and technical performance.
Key responsibilities include establishing and maintaining art production workflows, evaluating and implementing tools and pipelines, researching new techniques, and creating custom tools (often via scripting) to improve team efficiency. The role also involves troubleshooting complex assets such as rigs and skinning systems, supporting rendering features (e.g., shaders, particle systems, maps), and mentoring artists on technical best practices.
Overall, the Technical Artist focuses less on direct asset creation and more on building scalable systems, solving technical challenges, and optimizing the art pipeline as technology evolves.
Responsibilities
- Maintain and improve technologies and art workflows.
- Identify art workflow problems, and work with Technical Producers, SME’s, CG Sups and TA’s to solve them.
- Establish and enforce naming conventions within assets, tools, and workflows
- Integrate new technologies (internal and external) into art workflows.
- Interact with other artists/TA's on a daily basis to identify challenges and provide solutions.
- Accountable for asset delivery on time and meeting budget (memory and performance).
- Accountable for continuous asset build stability.
Skills and Experience
- At least 2 years of games/animation/FX production experience.
- Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, compositing.
- Understanding of various gaming platform limitations with regard to visual assets.
- Advanced understanding of at least one 3D package, preferably Maya.
- Intermediate scripting experience with Python and/or Mel/Maya API.
- Excellent aptitude for troubleshooting CG issues.
- Ability to think creatively to resolve technical challenges and limitations.
- Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.
Description & Requirements
Description & Requirements
Description & Requirements
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$86,600 - $118,600 CAD
Description & Requirements
* California (depending on location e.g. Los Angeles vs. San Francisco) *$48 - $75 USD