Apple
Cupertino or North America

Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

OnsitePosted 5 days ago

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Job details

Location
Cupertino or North America
Work type
Onsite
Posted
5 days ago
Apply on
jobs.apple.com

About this role

5+ years as a technical artist; strong Python, USD, Maya, and DCC API experience; pipeline development, shading, lighting, texturing, materials, workflow innovation, and cross-functional collaboration.

What you'll do at Apple:

  • building pipelines
  • generating simulations
  • creating shaders

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About Apple

Apple
Cupertino or North America