Software Engineer, Real-Time Systems (Early Career)

Remote$170,000 - $220,000/yrPosted 1 week agoVisa Sponsorship

Job details

Work type
Remote
Compensation
$170,000 - $220,000/yr
Visa
Sponsorship available
Posted
1 week ago
Apply on
jobs.ashbyhq.com

About this role

Swarm Aero is building swarming unmanned aircraft and a Command & Control platform for coordinating autonomous systems at scale. The Software Engineer will develop real-time, distributed systems for aircraft swarms, working across interfaces and backend services to take features from design through deployment.

What you'll do:

  • Build and ship features in the C2 system that directs swarms of heterogeneous aircraft
  • Work on systems that hold state and stay responsive when comms degrade or drop entirely
  • Move between the interface layer and the services behind it, following the problem rather than a job description
  • Prototype new ways to represent and control vehicle telemetry, sensor data, and scheduling
  • Take features end to end, from a rough problem statement through design, implementation, and deployment
  • Ship early and often, backed by strong CI/CD, QA, and DevSecOps

What they're looking for:

  • Degree in Computer Science, a related technical field, or equivalent self-taught depth
  • Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems
  • Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked
  • Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one
  • Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it
  • Applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State
  • Competitive programming background (ICPC, IOI, Codeforces, USACO, Putnam)
  • Game development, game jams, engine work, or simulation
  • Performance-sensitive work: profiling, frame budgets, memory pressure, running on constrained hardware
  • Real-time or distributed systems experience: multiplayer netcode, streaming, pub/sub, robotics middleware
  • Graphics: WebGL, OpenGL, Vulkan, shaders
  • Working fluency in Go, C++, or Rust

Benefits:

  • Meaningful equity in a high-growth defense technology company
  • Medical, dental, vision, and 401k
  • PTO and paid sick leave
  • Monthly wellness stipend
  • Daily catered lunch (office)
  • Paid parental leave
  • Direct impact on a critical national security mission
  • A world-class team of engineers and operators solving genuinely hard problems
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About Swarm Aero